OpenStatic Power
In productionMy own front lever, keyed into three AI worlds. The score builds for 18 seconds, one battle cry at the entry, then a wall that never resolves.
Balazs Arany · Copenhagen
I'm Bali. I film my own calisthenics, drop it into worlds from Kling and ElevenLabs, and write down every prompt and every failure. The result is a piece you can watch and a workflow you can run tomorrow.
Work
Five pieces, each built mostly inside one tool so the breakdown says what that tool can really do. Open a piece for the three prompts that mattered, the one thing that failed, and the numbers after seven days.
OpenMy own front lever, keyed into three AI worlds. The score builds for 18 seconds, one battle cry at the entry, then a wall that never resolves.
OpenOne English line on camera, then the same clip in Danish, Japanese, Spanish, German and Hungarian with my own voice. I can vouch for two of them.
OpenThe same line as a horror trailer, an anime scene and a nature documentary. Three designed voices, three generated shots, three sound designs.
OpenPre-launch spot for my own calisthenics app. Real screens on a keyed phone, voiceover and UI sounds, hook in the first two seconds.
OpenA terminal, a script and the ElevenLabs API: twenty voiceovers from one text file, named, normalized and ready for the edit.
Builds
Websites in the format the client can live with: hand-written code on Cloudflare Pages, WordPress, Shopify, React, Framer. Then the applications and games. Click a card for the story behind it.
Code · Cloudflare PagesOpenWeb studio for Copenhagen salons and studios. Own site with a rendered MacBook hero, five client sites in progress.
WordPressOpenCalisthenics gym in Copenhagen. Danish one-pager with a class calendar from live data, six subpages, ported to a lean WordPress theme so the owner edits prices himself.
Code · Cloudflare PagesOpenPersonal brand of a strength and conditioning coach. Five pages, the wordmark flies into the nav on load, navy light bands on canvas, testimonials on two levels.
Code · three.jsOpenGrowth studio for watch e-commerce brands. Seven pages and a procedural 3D watch that explodes into its parts and reassembles as you scroll.
React · ViteOpenLanding page and lead system for a UK estate agent reactivation service: revive the leads already paid for, book valuations and viewings.
Expo · SupabaseOpenCalisthenics skill tracker: time the hold, not the reps. A 15 second logic for planche, front lever, flag and handstand.
Godot 4 · RobloxOpenPhone game: climb the tower, fall through the canyon, hit a shrinking net. Concept by founder Jakob Hülsemann, built together in Godot and Roblox.
Learn
I teach what I use every day: how to set up Claude Code so it knows your business, how to build skills and agents that do real work, and how to wire it into a sales operation. One to one or in small groups, English or German, online or in Copenhagen.
From install to the first project that ships. You leave with a working setup and a CLAUDE.md that makes every next session better.
Terminal, permissions, what a session is and how context fills up. The first useful task in the first hour.
Click to openWhy one file changes everything: identity, rules, what it may never do, where things live. Written together for your project.
Click to openAsk for outputs, not opinions. Briefs, acceptance criteria, and how to read what it did instead of trusting the summary.
Click to openOpus, Sonnet, Haiku: when speed beats depth, what each costs, and why the model is rarely the problem.
Click to openWhat it remembers across sessions, what it forgets mid-session, and how logs, topics and handoffs keep the thread.
Click to openReusable playbooks instead of repeated prompts. You leave with your own skills, a connected toolset and a build that runs end to end.
Playbooks it calls by itself: sales craft, site checks, brand rules. How to write one, when it triggers, how to test it.
Click to openFan out research and reviews without burning credits. When to run one, when to say no.
Click to openGmail, Drive, calendars, CRMs, the browser. What a connector gives you, what it should never be allowed to do.
Click to openRules that run automatically: routers, checklists, reminders, blocked commands. The scaffolding around the model.
Click to openA website, an app or a workflow from the first line to Cloudflare, Expo, Shopify or WordPress, verified before you look.
Click to openMany projects, one operator. You leave with a multi-project system, verification that catches what you would miss, and cost under control.
One router, many projects, shared learnings. How ten projects stay separate and still teach each other.
Click to openHeadless browsers, screenshots at real sizes, self-QA before delivery. Green tests that still miss the obvious, and how to close that gap.
Click to openWhere the money goes: agents, image and video models, long sessions. Thresholds, concept rounds, cheap checks first.
Click to openYour own tools, sandboxes and permission rules. Blender, ffmpeg, Playwright and game engines driven from one terminal.
Click to openCloudflare Pages, Expo builds, Shopify themes, WordPress ports. Runbooks so the next go-live is a command, not a day.
Click to openOutbound and inbound sales operations with Claude in the middle. Built from the projects I run in a DACH commercial team.
HubSpot, Clay, Apollo: clean records, enriched accounts, tiering that sales trusts.
Click to openList building, account research, sequences that stay inside the law in Denmark, Germany and the UK.
Click to openLead triage, routing, reply drafts with the right register, handoff to the calendar.
Click to openWeekly KPI automations, pipeline reviews, forecasts that come from the data instead of the gut.
Click to openMake, n8n, webhooks and APIs between the tools. Which glue holds and which breaks at fifty accounts.
Click to openHow I work
Three rules, one per card. Click a card to turn it.
Storyboard with second marks, one tool per shot, the credit price read off the model before the first run. Then the run, once.
Click to turn →A storyboard with second marks, one tool per shot, the credit price read off the model. Static Power: 55 seconds, three worlds, 28 credits budgeted before the first run.
← BackMy footage and my app screens are never repainted by a video model. Keyed locally, composited in ffmpeg, worlds behind them from Kling and ElevenLabs.
Click to turn →Green screen at 00FF00, no shadows, no floor. Keyed with ffmpeg chromakey plus despill, composited over Kling plates. The app spot uses Playwright captures on a keyed phone.
← BackEvery piece ends with a breakdown: tool stack, the three prompts that mattered, what failed. That page is the product, the clip is the proof.
Click to turn →Every piece has three tabs: the idea, the three prompts that mattered, the thing that failed. The prompts have a copy button, the failure has no excuse attached.
← Back
Balazs Arany · Bali
About
By day I work in a DACH commercial team, running projects that optimize outbound and inbound sales operations with Claude: CRMs, harnesses, automations and the connections between them.
Evenings and weekends go to building: websites in code, WordPress and Shopify, a lead service for UK estate agents, a calisthenics app and two games. The AI content pieces on this page are the newest layer: real footage, AI worlds, every prompt written down.
Passionate about calisthenics and about AI video and content generation. Three languages, one gym, no film school. What I bring is the sales habit of shipping on a date and the builder habit of writing the workflow down.
Contact
Roles, collaborations, a session on Claude Code, or a question about a workflow on this page. I answer within two days.
In productionShort film · 16:9 master, 55 s, plus a 40 s 9:16 cut
My own front lever, keyed into three AI worlds. The score builds for 18 seconds, one battle cry at the entry, then a wall that never resolves.
Static holds have no rhythm to lock into, only second one to second thirty. So the music is built like the hold: setup, one accent at the entry, then constant pressure and an abrupt end. No AI athlete, the form is judged by people who train it.
Dark cinematic phonk score, half-time feel around 145 BPM. The first 18 seconds are sparse and tense: a black sub-bass drone, a distant bronze temple bell, single distorted electronic taiko hits spaced far apart, a slow riser climbing underneath. At 18 seconds a heavily distorted 808 wall and hard electronic taiko crash in all at once and then hold as one unbroken block of maximum density, flat and relentless, the same pressure from 18 seconds to the very end. Ends on a hard cut.
Locked-off camera on a tripod, no camera movement at all. Heavy rain falls steadily through the whole frame, ripples spread across the wet stone, lantern light flickers gently, low mist drifts slowly from left to right and settles. Negative: no people, no figures, no text, no camera movement.
[whispering] Stop guessing... Start tracking.
Written after the edit.
In productionVoice & dubbing · 9:16, 20 s
One English line on camera, then the same clip in Danish, Japanese, Spanish, German and Hungarian with my own voice. I can vouch for two of them.
Dubbing is the feature people do not believe until they hear their own voice in a language they cannot speak. Two of the five languages I can check myself, which is the honest part of the test.
Prompts follow with the finished piece.
Written after the edit.
In productionVoice & sound · 9:16, 15 to 20 s
The same line as a horror trailer, an anime scene and a nature documentary. Three designed voices, three generated shots, three sound designs.
A comparison format: hard cuts between genres, the line lands three times. Cheap to make, easy to judge, and it shows range instead of one lucky take.
Prompts follow with the finished piece.
Written after the edit.
In productionAd · 9:16 and 1:1, 30 s
Pre-launch spot for my own calisthenics app. Real screens on a keyed phone, voiceover and UI sounds, hook in the first two seconds.
App screens stay real pixels, never repainted by a video model. The phone comes from a green screen clip, the screens from Playwright captures, composited locally.
Prompts follow with the finished piece.
Written after the edit.
In productionWorkflow · Screen recording, 60 to 90 s, plus the repo
A terminal, a script and the ElevenLabs API: twenty voiceovers from one text file, named, normalized and ready for the edit.
The difference between a clip and a workflow is that the second one runs again tomorrow without me. This piece is the repeatable part, packaged so someone else can copy it.
Prompts follow with the finished piece.
Written after the edit.
LiveCode · Cloudflare Pages · Live
Web studio for Copenhagen salons and studios. Own site with a rendered MacBook hero, five client sites in progress.
A MacBook rendered in Blender and scrubbed by scroll, a work lightbox with 24 screen clips, a contact form that sends through Resend. Live since September 2026, Lighthouse mobile 91 to 97.
In progressWordPress · In progress
Calisthenics gym in Copenhagen. Danish one-pager with a class calendar from live data, six subpages, ported to a lean WordPress theme so the owner edits prices himself.
Built first as code, then ported to WordPress on the gym's own hosting in September 2026 because the owner wants to change prices without calling anyone. Calendar with 44 classes, every card books straight into Wondr.
Waiting for materialCode · Cloudflare Pages · Waiting for material
Personal brand of a strength and conditioning coach. Five pages, the wordmark flies into the nav on load, navy light bands on canvas, testimonials on two levels.
The muscle-up figure on the coaching page is an anatomy model keyed from a green screen clip, 48 alpha frames scrubbed by scroll. Waits for the coach's photos and prices.
DraftCode · three.js · Draft
Growth studio for watch e-commerce brands. Seven pages and a procedural 3D watch that explodes into its parts and reassembles as you scroll.
Built with Simon Welisch. The work section lists Hakuma and a Jeep spot we shot together; that video is no longer on file, so it stays a line here, not a card.
Built, pre-clientReact · Vite · Built, pre-client
Landing page and lead system for a UK estate agent reactivation service: revive the leads already paid for, book valuations and viewings.
Positioning, offer, sequences and the site were built before the first client so the outreach starts with proof on the page.
LiveExpo · Supabase · Live
Calisthenics skill tracker: time the hold, not the reps. A 15 second logic for planche, front lever, flag and handstand.
Live in the App Store since August 2026. The Android version is in Google Play closed testing.
The 30 second spot on this page is its ad.
Phase 0, the fallGodot 4 · Roblox · Phase 0, the fall
Phone game: climb the tower, fall through the canyon, hit a shrinking net. Concept by founder Jakob Hülsemann, built together in Godot and Roblox.
Forty levels planned, the master suit of Ricky Charly as the goal. Phase 0 is only the fall, tested as a block prototype in Roblox Studio in September 2026.